Обновление под номером 4.21, которое включает в себя небольшие изменения различных характеристик.
Вот некоторые изменения:
* Сокращено время таймаута в режим паблик * Подкорректированы файлы оружия * Удален лаг при «автоматическом залезании», смене оружия и сбрасывании бомбы * Теперь полностью функционирует запрос статистики * В быстром меню добавлена функция Cycle Blur * Исправлен клипинг с АК-74у
Полный список изменений можно найти в текстовом файле, прилагающемся к моду.
PAM4.02 Minor Release Bug Fixes: - Weapon Limit issue at halftime is fixed - Timeout/bomb defuse bug is fixed - Stock Bug Fix: Sabotage Overtime Scoring bug fixed when bomb explodes AFTER all of the defusing team has already died -
Fixed a bug in the scorebot with the "//" delimiter not showing up
right. Changed the delimiter to "0" instead. Thanks goes to 007sweden
for the suggestion!
New: - Removed obsolete security method since .ff files are no longer secure and moved all files possible to the IWD file - Patch maps can now have the effects removed (Killhouse does NOT work) -
New IWD file security system will list the loaded IWD files on the
server (even server side only IWD files) and show if the devmap is
currently running on the server. - New options for bullet
penetration issues. Bullet Penetration can be turned OFF, or you can
set a multiplier for the amount of damage given by bullet penetration.
Promod (Raf1) advances implemented in some form: - Can disable the auto-aiming capability of the melee attack - Ability for a player to drop the bomb if playing without multibomb on -
There is an option to have the server automatically configure the
clients' dvars for potentially higher FPS and ping values. The downside
being that it takes some of the "pretty" out of the game. - Ability to turn off the player's head bobbing motion
New Dvars: pam_allow_bullet_penetration [1/0] //This determines if bullets are allowed to pass through walls or not pam_penetration_multiplier
[0.0/2.0] //This number is multiplied by the amount of damage done by
bullets penetrating a wall before hitting a player. 1.0 is stock (which
means stock damage) .9 = 90% damage 1.1 = 110% damage pam_sd_allow_bomb_drop
[1/0] //If multibomb is off, this will add a menu option in the PAM4
menu to drop the bomb if a player is carrying it pam_automelee_enable [1/0] //This can turn off the stock auto-aim function of the melee attack pam_allow_headbob [1/0] //This can turn off the simulated player head bobbing that occurs while the player is moving around promod_performance_boost_enabled
[1/0] //This forces a number of client side dvars in an attempt to
increase FPS and lower ping. These dvars are STUCK with that player
even after he leaves the server, so below is a list of the effected
dvars: r_desaturation 0 r_specularcolorscale 0 r_normalmap 0 r_smc_enable 0 r_multigpu 1 r_distortion 0 sc_enable 0 sm_enable 0 r_dlight_limit 0 dynent_active 0 snaps 30 cl_maxpackets 100 rate 25000 cg_nopredict 0 g_antilag 1
Вот список улучшений в v10.1: -IngameChat ошибку исправить. -Блокировка Automessages для администратора по контролю. -Главная вкладкa для быстрых команд. Карта-Пик в серверной обзор. Автоматическая загрузка-PB скриншоты, когда заложников (может быть, позднее релиз). -Исправлена ошибка в предпочтениях (ошибка около ingame окне чата). -Улучшение Kickcenter (иногда его еще нету показать все игроки).